The game required hundreds of 2D characters and environments, but the publisher had no internal art staff and needed an external team to close the entire art task-set.
[ our work]
Multi-stage sketch approval – 3–7 rough poses per character until shape is locked.
Detailed line art → colour rendering → layer breakdown in Photoshop.
Spine animation – rig, animate, export; each clip checked in Unity Profiler for performance.
Tech-artist pass to ensure draw-call limits and memory budgets are met.
[ Key deliverables ]
≈2 000 sketches 450 final PSD character files 450 Spine animation files (two animations per character) 30 illustrated + animated planets 30 animated environments 10 UI/UX elements
faq
We collaborate with game studios and Web3 companies worldwide — both directly and through partner agencies.
Just contact us via the form on our website or email us directly. We’ll respond within 1 business day to discuss your needs, propose a solution, and provide a quote.
Timelines depend on project scope. For example, a 2D character concept takes 2–5 days, while a fully rigged 3D character may take 1–2 weeks. We always agree on deadlines in advance.
We deliver final assets in production-ready formats such as PNG, PSD, FBX, OBJ, GLB, Lottie, or others as requested.
Yes. We are happy to sign NDAs and formal agreements before the project starts, if required.
You can view our work on ArtStation; https://www.artstation.com/imaginus_studio. We also provide PDF decks and case studies upon request.
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We are ready to discuss the details of your project and answer any of your questions: just fill out the form below