War Alliance - Full- Cycle 3D Character Animation
[ case ]
Gaming
Germany
War Alliance – mobile strategy game
Industry 
Country
Client / IP
Gaming
Germany
War Alliance – mobile strategy game
Industry 
Country
Client / IP
[ client challange]
The studio needed a new playable character but had no in- house technical artists available for rigging and animation. The asset had to drop straight into their existing Unity pipeline without breaking scripts or naming conventions.
[ our work]
Deep discovery of client files - we inspected the models already in production to understand their bone structure, file naming and import settings.
Rig design aligned to their pipeline - created a custom skeleton that mirrors their existing setup so programmers did not have to re-map avatars.
Animation pass - produced all required motions, checked playback in Unity, adjusted root motion and frame rate.
Andreas Wolff
Founder at
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